A night table with a lime drink, an amber drink, and a phone in the middle

Night table · two crews

QuipHaze

Two crews. One phone. Four games share one slate. Pass it. Drop the points. Dew is lime. Haze is amber.

Open the table Privacy & support

How a night runs

Crews

Two crews. One phone.

Pass it around the table. Dew is lime. Haze is amber. The night is one shared score — not four separate apps, not a pile of private tallies.

Vintage microphone under a lime spotlight

Games

Four games. One haze.

Quips, Alias, Four, Bluff. Pick a tile, play a round, drop the points, come back when the table wants another drop. Who knows, that crew scores. Up guessed. Down missed. Four doors. Two lifelines. Truth or fib — call it.

A felt hat spilling word slips onto a dark table

Drops

Drops go to a crew.

Right answer, guessed word, caught fib — tap Dew or Haze. Snap a crest so the table knows who is who. The stall holds fifty-fifties, reveal chips, first letters, extra seconds, and a bluff peek for later in the night.

Four miniature wooden doors in a row

From the phone

Opening tour: two crews, one phone
Two crews. One phone.
The night table with Dew and Haze scores
The table
A Quips round with a house key
Quips
Alias round with the hat clock
Alias
Four doors on the table
Four

Paperwork for the store